🎲 Game rules

Five minutes of reading — and you can argue tactics like a pro.

The board: start cells, the toilet with chambers I–II–III, portals and safe houses. This is exactly how it looks in the game.

1 The goal

Each player has five pieces. Walk all five around the board and into your home before your rivals do. First one in — king of the stairway.

2 Rolling the dice

You roll two dice each turn: move the higher value first, then the lower — with different pieces if you like.

A “6” brings a piece out of the base onto the start cell. No sixes — no new pieces on the board.

3 Doubles

Rolled a double — move, then roll again. Three doubles in a row is too greedy: the turn burns and your furthest piece goes back to base.

4 Chopping

Land on a cell with a rival’s piece — it goes back to its base. No apologies required (the chat exists for that).

5 Safe houses 🏠

No chopping on marked cells: pieces are safe there, even in a crowd. The perfect spot to wait out someone’s double.

6 The toilet 🚽

Step on the entrance cell and your piece gets sucked into the toilet. The only way out is rolling 1 → 2 → 3 in order: a one, then a two, then a three. Chambers I, II, III mark the whole path of suffering.

7 Portals 🌀

Fork cells instantly teleport a piece across half the board through the drawn pipe. Shortcut taken — rivals overtaken. But enemy pieces love camping the portal exits.

8 The extra-move cell

The cell with a green circle grants an extra roll. Stacks with doubles — sometimes you cross half the board in one turn.

9 Winning

A piece enters home only on an exact roll. First player to bring all five home wins; the rest play out the places. In ranked games 1st place earns the most points, 4th loses some.

Play in browser